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L-B · m595

COMPASS: Behind Enemy Lines

A branching-narrative war-rescue game: saving one person tests what your whole side stands for.

Staged demo
Real problem
Use a game to turn 'the cost of a choice' into something a child can experience firsthand.
Math inside
5-domain exposure model (visual/thermal/electronic/acoustic/pattern), 4-dimension compass score → 5 endings, coordinates & vectors
AI inside
AI playtest harness (9 seeds × 300 steps), real-player telemetry (283 sessions), 15-dimension audit contract
Story hook
If saving someone exposes your whole team, would you still do it?
Evidence
Stage G2, 80% ready; public link unverified, honestly labeled a staged demo.
Student entry task

Design a level parameter table (exposure values, thresholds, ending conditions).

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