L-B · m595
COMPASS: Behind Enemy Lines
A branching-narrative war-rescue game: saving one person tests what your whole side stands for.
Staged demo
- Real problem
- Use a game to turn 'the cost of a choice' into something a child can experience firsthand.
- Math inside
- 5-domain exposure model (visual/thermal/electronic/acoustic/pattern), 4-dimension compass score → 5 endings, coordinates & vectors
- AI inside
- AI playtest harness (9 seeds × 300 steps), real-player telemetry (283 sessions), 15-dimension audit contract
- Story hook
- If saving someone exposes your whole team, would you still do it?
- Evidence
- Stage G2, 80% ready; public link unverified, honestly labeled a staged demo.
Student entry task
Design a level parameter table (exposure values, thresholds, ending conditions).